Error Code BC-01??

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theaidanator
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Error Code BC-01??

Post by theaidanator »

I was just on the server this morning and it seems that everytime a coin is found the error code BC-01 show up in the chat log.
Is this normal?
Dunno thought I should tell the admins. :?
here is a screenshot.
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Eaglezor
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Re: Error Code BC-01??

Post by Eaglezor »

mmm seems like a glitch in the new code...Sure JJ will sort it out
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Re: Error Code BC-01??

Post by mjh93sa »

I think that some extra debug code has been added to aid investigations into CLiS stability.
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Re: Error Code BC-01??

Post by passme[bum] »

as allways 330d your correct
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Re: Error Code BC-01??

Post by JasonJ »

Not so much a glitch in the new code Eagle. But it is some new code I wrote to catch a very old glitch. :mrgreen:

Normally that would have mysteriously crashed the CLiS program. I suspected there was a crash when coins were moved so I put in a crash handler. The BC stands for BurriedCoins. Now I can get around to making a fix for that particular crash over the next few days.

Just wondering however, did the inSim program stay alive for a little while longer, or did inSIm die very shortly later? I suspect it kept going for a while longer? Edit: I checked the logs, It did keep working and gave a crash error for Dan each time he got a coin. So my next question any idea is how far down the !stats list was dan57's name? (not connections list, (stats list))

Thanks very much for the report aidenator. I'm really quite glad this worked. rly.
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Re: Error Code BC-01??

Post by Eaglezor »

remind me never to code :P
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Re: Error Code BC-01??

Post by JasonJ »

Well it's a bit hard to make assumptions if you don't have the luxury of seeing the source code. So np.

It's only a multithread error from a unprotected dynamic linked list.
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Re: Error Code BC-01??

Post by JasonJ »

1 day later:
errrm. Actually there is a bug in my debug system. :evil: I have re-written it to detect a proper crash instead of false positives from every coin picked up. Sorry for confusion.
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