Other track
Moderator: CLC Crew
- Chris
- Official Towtruck
- Posts: 615
- Joined: 03 Aug 2007, 20:30
- Ingame nick: Chris
- LFS Name: chrize1
- Location: Germany
Other track
i dont know if this was suggested before, but for me its an important point. Dont you think the Aston Track is a bit short? Dont you prefer any longer part of Aston? I think Fe4 is much longer, maybe i am wrong, but our track is a bit short and gets boring from time to time.
- VTiRoj
- Going for lottery ticket
- Posts: 41
- Joined: 07 Jul 2007, 13:05
- Ingame nick: VTiRoj / 1.4iSRoj
- LFS Name: VTiRoj
- Location: England
I want a config of Aston where we can use that huge straight section of AS3. I can hit 170mph down there in my XRR
AS6 would be good, get it wrong 4km into the lap and your screwed, this promotes safer driving.
AS6 would be good, get it wrong 4km into the lap and your screwed, this promotes safer driving.
My XFG is annoying and I hate it. I drive my FXR at twice the speed and yet I don't crash it anywhere near as much as my XFG. ¬_¬
In Garage: FXR, FZ5, RB4, XFG, XRG
Next To Buy: XRT
In Garage: FXR, FZ5, RB4, XFG, XRG
Next To Buy: XRT
I just spent a little on AS6 after I finished working on an engine. I renamed the old AS7 layout then edited it a lot creating a new layout to work with the difference on AS6. So where you have the parts of the old track, I kept the same exact layout as AS7 and the places where it is different, I changed to work for AS6.
So now I have a layout that would save CLC a bit of time. I left a bit open for them to do their own work and I added a couple things and I had to block off the second pits since there are problems with them.
So now I have a layout that would save CLC a bit of time. I left a bit open for them to do their own work and I added a couple things and I had to block off the second pits since there are problems with them.
- VTiRoj
- Going for lottery ticket
- Posts: 41
- Joined: 07 Jul 2007, 13:05
- Ingame nick: VTiRoj / 1.4iSRoj
- LFS Name: VTiRoj
- Location: England
Any chance of uploading for us to test? Some public input is what CLC layouts need I thinkskstibi wrote:So now I have a layout that would save CLC a bit of time. I left a bit open for them to do their own work and I added a couple things and I had to block off the second pits since there are problems with them.
My XFG is annoying and I hate it. I drive my FXR at twice the speed and yet I don't crash it anywhere near as much as my XFG. ¬_¬
In Garage: FXR, FZ5, RB4, XFG, XRG
Next To Buy: XRT
In Garage: FXR, FZ5, RB4, XFG, XRG
Next To Buy: XRT
I like AS6. Its freaking massive and there is lots of off track bits. Sand traps, Extended road etc. Would make for some fun crashes I guess.
you have to consider that it might be a little too long tho, Object amounts would be a concern also. If were pushing the limits on AS7, Then AS6 is basically As7 x 2 lol.
I reckon it would be possible, and it owuld make for one gigantic and awesome cruise, but it would need a very good layout.
I think I might go mess around with the layout on it, See just how possible it is..
you have to consider that it might be a little too long tho, Object amounts would be a concern also. If were pushing the limits on AS7, Then AS6 is basically As7 x 2 lol.
I reckon it would be possible, and it owuld make for one gigantic and awesome cruise, but it would need a very good layout.
I think I might go mess around with the layout on it, See just how possible it is..
HAHA, watch out for the placing objects bug on the hairpin before the final chicane (Correct direction)Orsenfelt wrote:I like AS6. Its freaking massive and there is lots of off track bits. Sand traps, Extended road etc. Would make for some fun crashes I guess.
you have to consider that it might be a little too long tho, Object amounts would be a concern also. If were pushing the limits on AS7, Then AS6 is basically As7 x 2 lol.
I reckon it would be possible, and it owuld make for one gigantic and awesome cruise, but it would need a very good layout.
I think I might go mess around with the layout on it, See just how possible it is..
- Bobomoomin
- Officer
- Posts: 639
- Joined: 03 Aug 2007, 00:12
- Ingame nick: [CLC] Bobo
- LFS Name: Jack Tebbutt
- Location: http://tinyurl.com/52fn7y
Nice Idea
In a vote between KY3 and AS6 I'd pick the KY3. Mainly because I think it would be better for cruising, I also like the fact that you could use the fast banked corner as an autobahn. Parts of the track even have basic lane markings as defult so it means the people who don't feel like downloading custom textures can still use the autobahn lanes safely.
The track has lots of run off points where places such as the lottery, bank and police station can be placed, there's also a good mixture of straights, bends and hairpins.
KY3 FTW!
... This is of course if there even is a track change
The track has lots of run off points where places such as the lottery, bank and police station can be placed, there's also a good mixture of straights, bends and hairpins.
KY3 FTW!
... This is of course if there even is a track change
-
- Condition 2-speeder
- Posts: 110
- Joined: 27 Jun 2007, 11:56
- Ingame nick: P V L
- LFS Name: P V L
- Location: K-Town--Germany
- Contact:
I vote for AS 6, like it much more than KY 3. As I remember CLC took AS 7
to get wrecked cars not to long way to pits, which is now not longer
important since we got !pitlane.Second reason was limited items for layout
but I take parts of the track without layout, no problem. Greets P V L
PS: Not sure atm which long Aston has Eau Rouge included, Historic or Grand
Prix, vote for this one.
to get wrecked cars not to long way to pits, which is now not longer
important since we got !pitlane.Second reason was limited items for layout
but I take parts of the track without layout, no problem. Greets P V L
PS: Not sure atm which long Aston has Eau Rouge included, Historic or Grand
Prix, vote for this one.
Life is short --- Run fast
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PVL Crash & Fun
Join for great fun
PVL Crash & Fun
- Bobomoomin
- Officer
- Posts: 639
- Joined: 03 Aug 2007, 00:12
- Ingame nick: [CLC] Bobo
- LFS Name: Jack Tebbutt
- Location: http://tinyurl.com/52fn7y