Officers / Cadets

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Doroan
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Officers / Cadets

Post by Doroan » 15 Feb 2010, 15:15

I think there is disparity between officers/cadets and civilians .. Why i said that .. Lets see ;

Officers and cadet can pit everywhere they want .. Civilians can't .. You are saying drive like in a real city , we can take damage , they can too .. But after the chase we have to go on our own , they just pit ...

Sometimes its very hasty goin between conditions ,

For example ;

I was driving my FZR and going like 30-35 km faster then the limit .. Became a wanted , but i was turning a corner , so i lighten up my 4 way flasher , slowed down and stopped at the end of the corner . Then i realise when i wanted to finish that corner pursue became condition 2 .

They can use wrong way and not taking any fine for it .. Sometimes civilians makes accidents because of it .. Just they dont think other ones on the chase ..

Civilians can't help another civilian on a chase .. But they can help each other ..

Just happened , some cadet chasing me , but some officer that did NOT engaged me make me an accident on purpose .. You can know the diffrence between did something on purpose and by mistake .. So .. Don't judge me on this one ..

We can't pit stop on a chase .. But they can pit , after a little fast driving they can continue the chase their ceased ..

-----

:idea: Consequently i think :idea: ;

only 2 officer/cadet can chase a civilian .. :really:

they give money for pitting on road .. :suprised:

if some officer or cadet crashes a civilian on a chase for going on wrong way , the civilian that harmed from the crash gains a free repair . If officer/cadet crashes a civilian and that civilian gets oob for that , 1200 fine not be taken .. :)

If there is officer/cadet on the server and that is the base of this system , so there must be criminals that can help civilians on chase . :twisted:

If officer/cadet lose a chase or cancelled by him/her self , that civillian cannot be engaged by that officer/cadet for 5-10 mins .. :surrender:

Civilians can pit stop if they want .. ( if they have time to repair and run ) :roll:

If a civilian gets arrested while repairing they must pay x2 :innocent:

if a civilian just leaves the game , officer may fine him while civilian is not around ( just avaible if officer/cadet engaged that civilian and fine him in 2mins after that civilian goes ) .. Why i said that ; because sometimes you just need to exit and do something like go to work , go to school , get sciked and needed to nap , puked :doctor: .. You don't think a game if you have some serious excuse , you just don't think a chase going after you .. :help: :help:

ideas can enhance .. but i think you guys get the point ... :wink:
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Re: Officers / Cadets

Post by Chesta » 15 Feb 2010, 21:54

this post makes my head explode with lulz. :yikes:
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Re: Officers / Cadets

Post by mjh93sa » 15 Feb 2010, 23:29

A slightly longer response that Chesta's...

Yes there is a disparity between Officers / Cadets and civillians, just as there is in real life.

Officers engaged in a chase have the ability to drive at speed on the wrong side of the road and ignore pretty much all of the normal rules of the road just like in real life. As in real life they are expected to act with discipline and consideration to others:
Police Rules wrote:
  • Police Officers are expected to drive with consideration for other road users.
  • You may use the wrong side of the road, but are expected to make all efforts to avoid collisions with civilians.
  • If you are involved in a collision with a civilian during a chase because you were not obeying the road rules you are expected to refund them from your own money.
When they are not in a chase then they are expected to follow the rules of the road, and will even lose money for driving over the speedlimit!

Police are allowed to drive a damaged car back to the pit and repair during a chase, as this is like an Officer calling for further assistance, or driving back to his Police Station and taking a new car out. Note though that they cannot pit during a chase for an instant repair (bank chase excepted) as they are automatically taken out of the chase.

Suspects are allowed to repair, but obviously can be busted whilst they do so. This is also in line with reality, as either the condition is so low that they are not damaged by the Police, they crash themselves in their attempts to escape, or are deemed to be dangerous enough to warrant action being taken to halt a dangerous chase.

At the end of the chase the Police can pitlane as they would otherwise have to drive a damaged car back and this would not be setting a good example. in real life, if their car was damaged they'd call a towtruck and go back to the Police station to get a new car. Also, whilst driving back they would not be able to start a new chase due to the damage. The reason that they are not charged is that it is a CLC company car and so CLC funds the recovery and repairs.

By using the pitlane command they remove themselves from the location where the chase has ended, allowing the person who was busted to drive off as they like (including speeding). This is done to avoid complaints that they are persecuting a particular player (if they were to engage them again), and also to stop a single player hogging all of the chases.

Civillians are not allowed to assist the Suspect for a couple reasons:
  • We are not setup to have a single Officer engaged with multiple people, so they cannot pursue the 2nd / 3rd... 10th driver
  • There are a lot more civilians than Police and we don't want a destruction derby every Police chase
Police are allowed and setup to help each other because this is how it happens in real life - they have radios and talk to each other! We have the game chat and TS and talk to each other to coordinate bringing the suspect to justice.

To answer your ideas:
  • We don't set a limit on Police in chase and we can and do have 5xUF1 against an FXR at times. Would 2xUF1 be enough?
  • Police do not pay for pitlane when on duty as a real Police Officer would not be expected to. Nor would he be expected to pay for the repairs (like most company car drivers!).
  • In the event of a serious crash the Officer / Cadet should remember the user and apologise and pay back after the chase has completed. It's good manners from the Police, but also manners for the player to wait until they have time to do so.
  • If you can code the detection to know who has hit who and who caused who to OOB, then we have job for you! InSim can do a lot, but collision detection isn't one of them, and as you know LFS isn't to hot at it either (just think what those barriers do)
  • The criminal class is generally the off-duty Officers. :lol: But they manage to live by the rules of one suspect per chase for the reasons outlined above.
  • If a Suspect is <<LOST>> they cannot be immediately re-engaged anyway. This is so that annoyed Cadets cannot try to immediately enagage when they catch up (if the suspect stops after being lost). If an Officer goes OOB, disengages, or pits then they are disabled from that chase permanently (bank chase excepted)
  • Suspects are welcome to pit. They just better be quick about it! (I have done it myself during bank chases :wink: :roll: )
  • Someone in a chase, but needing to leave just needs to pull over and stop, be <<BUSTED>> and ask nicely for the Officer / Cadet to do the fine quickly as they have to go. This happens all the time. To make it otherwise would open a method of abuse of the system. Work and school generally have fixed hours, so you should be able to plan to leave on time. As for needing to leave at a few seconds notice to take a nap... :lol:
To answer the specifics of your report:
  • You admit that you were speeding
  • You stopped, but then drove off
Police Rules wrote: Condition2: Suspect refuses to stop / is endangering other drivers
Requirements to raise to Condition2:
  • Suspect has not stopped and is clearly not indicating to do so.
  • Suspect stops, but then drives off.
Clearly you fulfilled the requirements of raising to condition2. It's like someone pulling over and then driving off as the cop gets out of his car. If you were in a dangerous place, let the Officer / Cadet decide and ask you to move to a safe place.

Where you say you were hit by an Officer, it is difficult to give a specific reply without knowing the specifics.

I hope this clarifies why things are the way that they are
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Re: Officers / Cadets

Post by Doroan » 16 Feb 2010, 10:49

Thank you for instructive writing :thumbup: :thumbup:

This server is public right ? So romanians,germans,americans,english people,arabians,frenchs,russians,turks ..... can play on this server . So you just put this rules like in your country .. Not in Germany , not in Romania , not in Turkey (*f.e) ....

In our country , you have to stop when did they called your plate , you have to slow down and stop on the right side of the road , you can't block the road .. If you do , they can fine you by doing that .. so we can't just wait them to say " pull your car more safest are and don't block the road . " .. ( i know , it sucks :cry: )
Civillians are not allowed to assist the Suspect for a couple reasons:

* We are not setup to have a single Officer engaged with multiple people, so they cannot pursue the 2nd / 3rd... 10th driver
* There are a lot more civilians than Police and we don't want a destruction derby every Police chase
:lol: :lol: :lol: logical
Work and school generally have fixed hours, so you should be able to plan to leave on time. As for needing to leave at a few seconds notice to take a nap... :lol:
:really: that was an example :)

after all , some ideas sounded logically before you posted :lol:
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Re: Officers / Cadets

Post by rikkiwhitehead » 16 Feb 2010, 12:03

The server allows conections from anywhere around the world. However, by joining this server you obide by, as far as i am aware english rules. Just like going to another country. If i was to drive into turkey i would follow turkish rules, not british rules, ie: driving on the other side - speed limits etc.

Hope this also clears things up.

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Re: Officers / Cadets

Post by Eaglezor » 16 Feb 2010, 12:36

wow. all this reading made my head hurt.
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Re: Officers / Cadets

Post by rikkiwhitehead » 16 Feb 2010, 13:56

Eaglezor wrote:wow. all this reading made my head hurt.
you haz head?
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Re: Officers / Cadets

Post by Eaglezor » 16 Feb 2010, 15:20

rikkiwhitehead wrote:
Eaglezor wrote:wow. all this reading made my head hurt.
you haz head?
yes, however mine has a brain inside. Yours does not.
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Re: Officers / Cadets

Post by rikkiwhitehead » 16 Feb 2010, 15:33

Eaglezor wrote:
rikkiwhitehead wrote:
Eaglezor wrote:wow. all this reading made my head hurt.
you haz head?
yes, however mine has a brain inside. Yours does not.
No mine has a computer of complete wisdom - your brain is a fail. kthxbai
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Re: Officers / Cadets

Post by MaxH » 17 Feb 2010, 13:40

Rikki, eagle, drop the OT/moronism.

Doroan: Only read the thread very briefly (gtg), but whilst we try to 'keep it real' its quite impossible to have it due practical reasons (no real money, no real cars, no real income) and due its actually a game and you can log off. By joining the CLC server you have to follow our rules since we proved the service. This applies whether your connecting from Germany, Canada, China or Uranus. Living in a left lane traffic-country is therefor no argument that you can go in left lane legally in our server.

Cops can ask for !pitlane for free since they are doing a job and worked hard to get that trust from us. Note that they can only !pitlane for free whilst being on duty.

The service is free, if you dont like our service dont connect to it (but feel free to tell us why you dont like it).

Cheers :)
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Re: Officers / Cadets

Post by Blackbird » 18 Feb 2010, 08:51

Doroan wrote:I think there is disparity between officers/cadets and civilians .. Why i said that .. Lets see ;

Officers and cadet can pit everywhere they want .. Civilians can't .. You are saying drive like in a real city , we can take damage , they can too .. But after the chase we have to go on our own , they just pit ...
This is a good feature, i could not live without it when I am on duty, try being on duty and you will also like the feature..
Doroan wrote:Sometimes its very hasty goin between conditions ,

For example ;

I was driving my FZR and going like 30-35 km faster then the limit .. Became a wanted , but i was turning a corner , so i lighten up my 4 way flasher , slowed down and stopped at the end of the corner . Then i realise when i wanted to finish that corner pursue became condition 2 .
I bet it was a cadet, cadets are training to become Officers so they can make mistakes sometimes..
Or then you were driving like a maniac (wrong way, close to crash with another car etc)
Doroan wrote:They can use wrong way and not taking any fine for it .. Sometimes civilians makes accidents because of it .. Just they dont think other ones on the chase ..
Yes? Just like in real life.. it would suck if cops aren't allowed to drive on wrong lane when being in a pursuit.
Doroan wrote:Civilians can't help another civilian on a chase .. But they can help each other ..
Well that would suck if all civilians would be allowed to help suspects, the cops wouldn't have a chance, the cops would get slaughtered, suspects would escape like 9 times of 10.
Doroan wrote:Just happened , some cadet chasing me , but some officer that did NOT engaged me make me an accident on purpose .. You can know the diffrence between did something on purpose and by mistake .. So .. Don't judge me on this one ..
I doubt a officer who had not engaged you rammed you with purpose.
Doroan wrote:We can't pit stop on a chase .. But they can pit , after a little fast driving they can continue the chase their ceased ..
You mean a normal pit-stop right? Suspects can make a pit-stop while being chased, but it's another story if they get away with that or not.

-----
Doroan wrote:only 2 officer/cadet can chase a civilian .. :really:
Well that is a really, really, really bad idea. That would kill all the fun with chases, cops would stop being on duty, people would stop playing on CLC just to protest against that stupid limit= CLC would die...
Doroan wrote:they give money for pitting on road .. :suprised:
What? Again: bad idea.
Doroan wrote:if some officer or cadet crashes a civilian on a chase for going on wrong way , the civilian that harmed from the crash gains a free repair . If officer/cadet crashes a civilian and that civilian gets oob for that , 1200 fine not be taken .. :)
That already exists. In the rules: "If you cause damage to a civilian whilst in a pursuit you are responsible for refunding them the cost of the repairs / !pitlane / disconnect that they are charged as a result."
Doroan wrote:If there is officer/cadet on the server and that is the base of this system , so there must be criminals that can help civilians on chase . :twisted:
Bad idea.
Doroan wrote:If officer/cadet lose a chase or cancelled by him/her self , that civillian cannot be engaged by that officer/cadet for 5-10 mins .. :surrender:
That already exists..
Doroan wrote:Civilians can pit stop if they want .. ( if they have time to repair and run ) :roll:
Civilians CAN pit stop if they want.
Doroan wrote:If a civilian gets arrested while repairing they must pay x2 :innocent:
Why?
Doroan wrote:if a civilian just leaves the game , officer may fine him while civilian is not around ( just avaible if officer/cadet engaged that civilian and fine him in 2mins after that civilian goes ) .. Why i said that ; because sometimes you just need to exit and do something like go to work , go to school , get sciked and needed to nap , puked :doctor: .. You don't think a game if you have some serious excuse , you just don't think a chase going after you .. :help: :help:
Bad idea.
Doroan wrote:ideas can enhance .. but i think you guys get the point ... :wink:
Indeed, ideas CAN enhance, but these ideas can't...
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