Bank robberys
Moderator: CLC Crew
-
- Condition 2-speeder
- Posts: 110
- Joined: 27 Jun 2007, 11:56
- Ingame nick: P V L
- LFS Name: P V L
- Location: K-Town--Germany
- Contact:
I am a noob in programming, but if it is possible to make different fines for
different car classes it would be nice. So GTR will be 100 % of robbed
amount, getting less for lower classes, may be down to 30 % for uf1.
Next idea is to make fines different depending on how many cops are on
track, starting with 150 % for one cop, getting down to may be 30 % for 5
cops. Just an example: robbed amount is 7k. Robber is driving uf1, means he
will get 30% fine, only one cop around means 150 %. The fine will be now
7000x0,3 (for uf1)x1,5 (1 cop)= 3150
Same example for a GTR with 2 cops: 7000x1,00(gtr)x1,25(2 cops)= 8750
% for car classes: GTR 100, GTR2 80, FZ5, LX6 & RAC 60, LX4, FXO RB4
& XRT 50, XRG & XFG 40, UF1 30
% for cops on track: 1 cop 150, 2 cops 125, 3 cops 100, 4 cops 60
and 5 cops (or more) 30
If we go like that police can act same on every robber, means UF1 will not
only be watched and let escaped as its happening right now sometimes.
Just an idea, do not know if it can be done like that. Greets P V L
different car classes it would be nice. So GTR will be 100 % of robbed
amount, getting less for lower classes, may be down to 30 % for uf1.
Next idea is to make fines different depending on how many cops are on
track, starting with 150 % for one cop, getting down to may be 30 % for 5
cops. Just an example: robbed amount is 7k. Robber is driving uf1, means he
will get 30% fine, only one cop around means 150 %. The fine will be now
7000x0,3 (for uf1)x1,5 (1 cop)= 3150
Same example for a GTR with 2 cops: 7000x1,00(gtr)x1,25(2 cops)= 8750
% for car classes: GTR 100, GTR2 80, FZ5, LX6 & RAC 60, LX4, FXO RB4
& XRT 50, XRG & XFG 40, UF1 30
% for cops on track: 1 cop 150, 2 cops 125, 3 cops 100, 4 cops 60
and 5 cops (or more) 30
If we go like that police can act same on every robber, means UF1 will not
only be watched and let escaped as its happening right now sometimes.
Just an idea, do not know if it can be done like that. Greets P V L
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- matt2000
- Official Towtruck
- Posts: 298
- Joined: 12 Jul 2007, 12:12
- Ingame nick: [FG] Matt2ooo uk
- LFS Name: matt2000
- Location: Leicestershire, UK
sounds fair but i'm not sure if cops can be detected as part of a chase. fines seem to happen automatically when you are busted, so this would be very hard. only way it would work is if cops and cadets had a special hotkey to join or leave chases, and this would be indicated as a pink message:
'Officer>>Whoever joined the chase' or 'Officer>>Whoever left the chase'
then the system could count the number of cops in the chase, so it would be possible. not too sure about detecting the suspect car either
'Officer>>Whoever joined the chase' or 'Officer>>Whoever left the chase'
then the system could count the number of cops in the chase, so it would be possible. not too sure about detecting the suspect car either
- JasonJ
- CityLifeCrew
- Posts: 2099
- Joined: 19 Jun 2007, 19:36
- Ingame nick: [CLC] JasonJ
- LFS Name: JasonJ
- Location: Australia
- Contact:
Anything is possible. You can even detect distance betwen cars and figure out if they should get rewards. The only limit is time. Our programmer has very little of it. So the complex ideas tend to get left out. Although, the ideas in this post have some merit. It would mean that more UF1's would't escape as it brings the system back into balance. I'd like to see something like that in action.P V L wrote:I am a noob in programming, but if it is possible to make different fines for different car classes it would be nice. ..........
And adding cops to chases definately needs some work. They way it is now, one officer can call off a whole chase by mistake. Instead we need to be able to join/leave the chase as stated by Mat. It's not as hard as you think Mat. You just automatically join a chase with the closest civilian car when you use the command as is already happening. The limitation right now is a suspect only has one pursuit car, when it should accumulate. This needs to be fixed.