** POLICE RULES & STATUS & RANKINGS**

Rules that has to be followed, as cadet, as cop and as civilians.

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passme[bum]
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** POLICE RULES & STATUS & RANKINGS**

Post by passme[bum] » 16 Sep 2010, 20:49

** POLICE RULES **
  • ** Police Duties **
  • Expected to keep up-to-date with rule changes published in this forum.
  • Expected to be an example of good behaviour at all times in the server.
  • Expected to maintain a reasonable level of police patrols on the server.
  • To notify the Police Chief / Deputy of any long abscence (beforehand).

    ** Police Status **

    Yellow Cadet
  • Patrolling, on duty.

    Yellow Officer
  • Off duty. Cannot initiate chases, stop suspects or give fines.
  • Officers may use Yellow status whenever they need to go off duty (ie due to damage or distractions) but are still driving a liveried Police car.

    Red Officer
  • Patrolling, on duty.
  • Officers may only change to Red status when in the pitlane.

    ** Patrol Rules **
  • Police must use the Police skin appropriate to their rank when patrolling.
  • Use of the wrong skin (or no skin) means that the Police Officer / Cadet is off duty and cannot chase, bust or fine.
  • Use of the skin for a higher ranking Officer will result in suspension or dismissal from the Police force.
  • Police must obey all road and driving rules when driving a CLC Police liveried vehicle and not in a pursuit.

    ** Pursuit Rules **
  • Police may stop any vehicle suspected of breaking the law for a routine check. Abuse of this power will be punished.
  • If any vehicle fails to stop a pursuit condition may be initiated. Pursuit conditions are described below.
  • Police Officers are expected to drive with consideration for other road users.
  • You may use the wrong side of the road, but are expected to make all efforts to avoid collisions with civilians.
  • If you are involved in a collision with a civilian during a chase because you were not obeying the road rules you are expected to refund them from your own money.
  • You may join another pursuit when it is in condition 2 or higher.
  • You may not speed to join another chase that is less than condition3, unless specifically requested by another police Officer (because the suspect is getting away).
  • You may not disengage a pursuit unless you have engaged the wrong civilian as other Police Officers may be able to engage the suspect or assist you.
  • If you are disabled by virtue of being flipped only other Police Officers / Cadets, off duty Police Officers and Official Towtrucks (that are on duty) are allowed to help you. You must warn all others to stay clear. If you are flipped by a civilian(this does not include the suspect or off duty Police) then you must disengage from the pursuit and should report the civilian for interfering with a Police pursuit.
  • If you are forced to disengage a pursuit, either by having been flipped by a civilian, or by having gone out of bounds you may not re-engage the suspect even if other Police Officers / Cadets are still pursuing the suspect, except during bank robberies.
  • The conditions may not be raised for the reason to be able to get backup or to be able to use more force. The reason to raise conditions is strictly the consideration of the danger the suspect does to the civilians, more detailed explained below.

    ** Pursuit Conditions **
    Condition1: Initial pursuit condition.
    Requirements to raise to Condition1:
  • Suspect is not complying with road rules (speeding, wrong side, drifting, illegal turns).

    Pursuit conduct:
  • No contact.
  • If suspect attempts to ram / brake check try to avoid contact.

    Other Police:
  • Other members of Police cannot join the pursuit, but may follow on distance for future backup, as long as they dont interfere with chase.

    Condition2: Suspect refuses to stop / is endangering other drivers
    Requirements to raise to Condition2:
  • Suspect has not stopped and is clearly not indicating to do so.
  • Suspect stops, but then drives off.

    Pursuit conduct:
  • Light contact to the rear of the suspect car ONLY.
  • Suspect should not lose control or spin out as a result of contact.
  • Beware of lag.
  • No (or very little) damage to be caused to suspect or Police car.
  • Blocking only permitted if suspect comes to a halt or is travelling at less than 10kph.
  • Static roadblocks are NOT permitted
  • TPaC (Tactical Pursuit and Containment) with multiple Officers is permitted. Officers box suspect and brake to a halt slowly! TPaC video (from 1:20).

    Other Police:
  • Police not engaged may join chase if it passes them, but hang back as support for the 1st Officer.
  • Police not engaged may only speed to join the chase if backup is called for.

    Condition3: Suspect is endangering other drivers
    Requirements to raise to Condition3:
  • Suspect has not stopped.
  • Suspect is dangerous to other users (wrong way / hitting other drivers or Police).
  • Or suspect has been running for a long time (10mins+ at Condition2 For same class officer / suspect cars
    if suspect is lower class a longer time if suspect higher class shorter time).

    Pursuit conduct:
  • Light to medium contact.
  • Make suspect crash or go out of control (PIT manoeuvre etc).
  • No ramming.
  • Damage may be caused to suspect or Police car.
  • Suspect may be hosiptalised (crashed / flipped), but not killed (OOB).
  • Roadblocks permitted.

    Other Police:
  • Other members of Police can join the pursuit, and actively participate.
  • Police not engaged should head to scene as soon and as quickly as possible (lights and sirens on).

    Condition4: Suspect is very dangerous
    Requirements to raise to Condition4:
  • Suspect has not stopped.
  • Suspect is very dangerous to other users (wrong way / hitting other drivers or Police).
  • Suspect is not attempting to avoid other drivers.
  • Or suspect has been running for a long time (10mins+ at Condition3).

    Pursuit conduct:
  • Heavy contact.
  • Make suspect crash or go out of control (PIT manoeuvre etc).
  • Head-on collisions initiated by the Police are actively discouraged.
  • Suspect may be hospitalised (crashed / flipped), or killed (OOB).

    Other Police:
  • Other members of Police can join the pursuit, and actively participate.
  • Police not engaged should head to scene as soon and as quickly as possible (lights and sirens on).

    ** Fines **
    Fines are to be give according to the current fines list (!f)
    Condition1 €0 - €200
    Condition2 €200 - €500
    Condition3 €1000 - €1500
    Condition4 €1500 - €2000

    in the case of suspect continues to ram or drives away or pitlanes after busted before a fine can be made this is an instant €2000 fine regardless of condition

    If the suspect is driving a car that is not road legal (single seater with no lights / horn) then they are to be respectfully commanded to shift-p and change cars IN ADDITION to the fine given according to the condition at the time of bust.
  • The Officer / Cadet responsible for initiating the chase is responsible for fining the suspect if they are still enaged in the pursuit, even if they are not at the scene of the bust.
  • If the Officer / Cadet responsible for initiating the chase has disengaged (because of OOB or other factors) then the senior Officer / Cadet still engaged is responsible for fining the suspect.

    ** Bank Robbers **
  • Bank robbers take precedence over all other suspects. All Officers and Cadets must disengage any pursuit immediately and attempt to stop the bank robber.
  • Police Officers and Cadets are expected to work as a team to bring the bank robber to a halt and bust them.
  • You may use the pitlane command during a bank chase if your vehicle becomes damaged to return to the pits and repair. You may also change vehicle whilst in the pits if you feel that another vehicle will allow you to capture the robber more quickly.
  • Police Officers and Cadets must not bank camp or block exits or enter the bank while a there is no robbery in progress or while a suspect is loading loot

    ** Speedtraps **
  • Officers may set a speedtrap or use the dashboard speed detector to determine the speed of civilians. You must not use the engage command to see what speed a civilian is travelling at.

    ** AFK **
  • Police Cadets (both red and yellow) must spectate whenever they are AFK for any period of time.
  • Officers may take the yellow tag to go afk for a short period of time.

    ** Cadet Rules **
  • Police Cadet is a temporary position given to civilians by an Officer or Admin, for the purposes of training and evaluation of that person as a Police Officer.
  • Police Cadets are to be supervised at all times by a Police Officer / Admin. If the supervising Officer/ Admin goes AFK the Cadet must immediately return to being a civilian.
  • An Officer may offer a Cadet position to any civilian, or a civilian may request a Cadet position from any Officer / Admin. When asking for a Cadet position you may not ask each Officer / Admin more than once. DO NOT BEG!
  • Officers/ Admins may apply any criteria that they wish when selecting Cadets.
  • Civilians must have completed 2000km on the CLC server before they can be considered for a Police Cadet position.
  • Police Cadets must obey all Police rules.
  • Police Cadets are not paid for their work. However, if they are suitably helpful in a bank robbery chase they may receive a portion of the reward for busting in return.
  • Police Cadets must patrol in a car approved by the senior Police Officer on duty, or their supervising Officer / Admin should no Officer be on duty.


    ** Extra Information**
  • Chases may go out of bounds, and as a Police Officer/Cadet you will have to do your best to follow.
    WARNING - GOING OUT OF BOUNDS MAY CAUSE FINE EXCEEDING MAX FINE.
  • If condition is below 3, and the suspect falls out of bounds - the officer/cadet will have to disengage and the pitlane fee will be the fine.
  • If condition is 3 or above, and the suspect falls out of bounds - the officer/cadet should wait for the suspect to get spectated by InSim.

    Wrong way on oval
  • Allowed only as a suspect
  • Instant condition 4 and max fine
  • Both suspect and officer must avoid civillians

We reserve the right to add, change or remove rules without warning or publication via this website.

Do not argue with admins/police in the server about rules or decisions. If you feel some judgement is unfair, feel free to talk about it in our forums (supporting replays/screenshots will be useful)
Some People Are Like Slinkies - Not Really Good For Anything, But They Bring A Smile To Your Face When Pushed Down The Stairs
comp specs
Main
intel Q6600 ,Gigabyte GA-P35-DS3P , 4gb Kingston HyperX 1066Mhz ,Msi ati rx3850 Radeon 512mb OC edition ,Hiper power 580
2nd
intel e4500 core 2 duo 2.2ghz , GA-G31M-S2L, 2x2gb kingston memory, Sapphire Ati Radeon HD3850 256mb , psu 700watt
3rd
AMD 4200+ 2.2ghz X2 ,GA-K8N51GMF-9-RH ,4x512mb buffalo ,Radeon HD6450 512mb ,coloursit 500watt
all boring cases

passme[bum]
CityLifeCrew
CityLifeCrew
Posts: 1282
Joined: 16 Aug 2007, 00:14
Ingame nick: [CLC] Pass me
LFS Name: proteus
Location: Rings of Jupiter
Contact:

**STATUS & RANKINGS**

Post by passme[bum] » 16 Sep 2010, 21:19

** POLICE RANKS **
  • ** Police Cadet **

    Cadet»Nick
  • Temporary position granted to civilians for training and evaluation purposes. Supervised by an Officer or Admin at all times.
  • Can initiate chases, pursue suspects, set speed traps and give fines.
  • Cannot bust bank robbers.

    ** Police Officer **

    Officer»Nick
  • Position given by invitation to suitable candidates after demonstrating suitable skills whilst a Cadet and Civilian.
  • Can go on patrol whenever they wish and may supervise Cadets for training purposes.
  • All the powers of Police Cadet and can bust bank robbers.

    ** Police Sergeant **

    Officer»»Nick
  • Position given by invitation to suitable Officers after demonstrating suitable skills whilst an Officer and Civilian.
  • All of the powers of Police Officer and the ability to kick / tempban players from the server.

    ** Deputy Chief of Police **

    OfficerNick
  • Second in command of Police force, an Officer of at least Sergeant rank.
  • All the powers of Police Sergeant and more.

    ** Chief of Police **

    Officer*»»Nick
  • Admin and Commander of the CLC Police force.
  • All the powers of Police Sergeant and more.
** POLICE STATUS EXAMPLES **
  • YELLOW OFFICER : OFF DUTY/DISABLED
  • Cannot purse suspects nor set speedtraps
    officer off.jpg
    officer off.jpg (6.52 KiB) Viewed 8219 times
    RED OFFICER : ON DUTY
  • Can only turn yellow>red from inside MAIN pits
  • Can initiate chases, pursue suspects, set speed traps, give fines
    officer on.jpg
    officer on.jpg (5.52 KiB) Viewed 8219 times
    YELLOW CADET : ON DUTY
  • Need permission from an active CLC Admin or Officer to operate
  • Can pursue suspects and set speed traps
  • Can initiate chases, pursue suspects, set speed traps, give fines
    cadet.jpg
    cadet.jpg (6.19 KiB) Viewed 8219 times
    ** POLICE RANKINGS and EXAMPLES**
    • List of Members >> Admins | Sergeants | Officers

      CHIEF OF POLICE (kick/ban)
      chief.jpg
      chief.jpg (6.67 KiB) Viewed 8219 times
      Dept. CHIEF OF POLICE (kick/ban)
      dept chief.jpg
      dept chief.jpg (5.37 KiB) Viewed 8219 times
      SERGEANTS (Includes Admins) (kick/ban)
      sergeant.jpg
      sergeant.jpg (6.2 KiB) Viewed 8219 times
      ON DUTY OFFICERS
      officer on.jpg
      officer on.jpg (5.52 KiB) Viewed 8219 times
      OFF DUTY OFFICERS
      officer off.jpg
      officer off.jpg (6.52 KiB) Viewed 8219 times
      CADETS
      cadet.jpg
      cadet.jpg (6.19 KiB) Viewed 8219 times

We reserve the right to add, change or remove rules without warning or publication via this website.

Do not argue with admins/police in the server about rules or decisions. If you feel some judgement is unfair, feel free to talk about it in our forums (supporting replays/screenshots will be useful)
Some People Are Like Slinkies - Not Really Good For Anything, But They Bring A Smile To Your Face When Pushed Down The Stairs
comp specs
Main
intel Q6600 ,Gigabyte GA-P35-DS3P , 4gb Kingston HyperX 1066Mhz ,Msi ati rx3850 Radeon 512mb OC edition ,Hiper power 580
2nd
intel e4500 core 2 duo 2.2ghz , GA-G31M-S2L, 2x2gb kingston memory, Sapphire Ati Radeon HD3850 256mb , psu 700watt
3rd
AMD 4200+ 2.2ghz X2 ,GA-K8N51GMF-9-RH ,4x512mb buffalo ,Radeon HD6450 512mb ,coloursit 500watt
all boring cases

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Branduslex
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Re: ** POLICE RULES & STATUS & RANKINGS**

Post by Branduslex » 23 Jan 2014, 23:00

-bump-
Please, visit Fuzzle.org to listen in on our Web-radio!

And as usual,
Enjoy the ride!

passme[bum]
CityLifeCrew
CityLifeCrew
Posts: 1282
Joined: 16 Aug 2007, 00:14
Ingame nick: [CLC] Pass me
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Location: Rings of Jupiter
Contact:

Re: ** POLICE RULES & STATUS & RANKINGS**

Post by passme[bum] » 03 Feb 2014, 00:30

ive edited the rules to include a long standing unwritten rule
the rule is as follows
Police Officers and Cadets must not bank camp or block exits or enter the bank while a there is no robbery in progress or while a suspect is loading loot
Some People Are Like Slinkies - Not Really Good For Anything, But They Bring A Smile To Your Face When Pushed Down The Stairs
comp specs
Main
intel Q6600 ,Gigabyte GA-P35-DS3P , 4gb Kingston HyperX 1066Mhz ,Msi ati rx3850 Radeon 512mb OC edition ,Hiper power 580
2nd
intel e4500 core 2 duo 2.2ghz , GA-G31M-S2L, 2x2gb kingston memory, Sapphire Ati Radeon HD3850 256mb , psu 700watt
3rd
AMD 4200+ 2.2ghz X2 ,GA-K8N51GMF-9-RH ,4x512mb buffalo ,Radeon HD6450 512mb ,coloursit 500watt
all boring cases

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