That's the idea though. The forground is clear, the backgroud sky is blinding sunlight and makes the trees look warn and fuzzy on the edges. The forground shadows are more accentuated to.
I still don't know what PEU means =(
My initial tests with this mod indeed, just made everything hazy and looked it bad. Now that I found the AllowOversaturation flag, it looks nice to me. It concentrates the bloom to the brighter areas instead of a total overdone haze everywhere over everything. It livens things up a bit. LFS looks a little more vivid. The shadows and sky brightness changes dynamically as you go under trees and through tunnels it really looks pretty. Still photos don't do it justice. It has to be in motion to see the dynamic lighting change. And lets face it, LFS is far behind as far as graphics goes. A little help to make it feel more modern and less like Dx8 days doesn't hurt. For me now, without it it, LFS looks a little drab, dead and cartoony. It's not for everyone of course.
Its the worst Texture ever in LFS and probley in the whole of LFS future/History makes the sky look dirty.
ASSULT FART= A sudden attack that shoots virtual flames out your ****. TIRE FART= You can't control the blow out OLD FART= You know how old it is by how bad it smells