Re: FE4 pit parking area's
Posted: 09 May 2008, 19:53
i think it is okay to be afk for a little while but staying in wrong place where people are trying to drive...
Well a shorter time was desired, but since this was a big change, I didn't want to cause too much panic with it's introduction. Also the time cannot be too short or else player will abuse it for a free pitlane. After they crash they might need to go out for a bit and just leave the car there to get a free pitlane & kick creating more AFK players. So there is a tricky balance here. The time was initially going to be 3 hours so people were not shocked too much from getting kicked and the main problems were people sitting idle for like 6 hours. The idea is to keep players out who are wasting a slot for busier times. We might reduce the time a bit now that people are used to the auto-kick feature. Admins have a view AFK status so we can see what sort of lengths of times people are AFK so we can make decisions quickly if a safe kick is immediately required. This wont be made available to regular players, some foolish people might start attacking guys AFK for 30 mins on track thinking they wont be able to see it if AFK just to be annoying.Blackbird wrote:If all the admins hate players who is afk on track..
Why not increase the afk limit thing when spectating to maybe 60 min?
Ok, one thing, when you spectate from the pits, there is a small chance someone will connect and take your connection ID meaning you get their fines when they are on track. There is a bug I can only assume and I am not 100% sure about its operation. I need to fix it but some time is needed to help me understand it.Blackbird wrote:I don't understand why the afk limit thing is so short in spectate mode compared to when on track, because both modes takes 1 connection slot..